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Yes, Max’s fate has always been to fulfill the promise of his grim jest of a name. He’s been shot more often than a Stanley Kubrick scene, and at least once in the skull – with a magnum – and he still keeps going. He’s been tossed off cliffs, blown up, and shrugged off a blizzard covered only in a leather jacket and rage. He’s been drugged with an overdose that should have left him a gibbering lunatic. He’s been beaten to a pulp during a mafia torture session. Yet, despite wanting (and probably deserving) death, Max continues to survive against all odds.
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Payne has always been a luckless, desperate man with nothing left to live for after his wife and child were slain, and every other plot point in the first two games just made his life more miserable.
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The same contradictory nature is naturally found in the title character. The “shootdodge” would be silly if weren’t so damn cool. On the other, the actual gameplay is derived from Hong Kong action cinema: bloody gunfights accentuated with lots diving through the air while firing guns akimbo in Matrix “bullet time,” a technique as flashy as it is impractical. On the one hand, each game is archetypical Noir: a cynical anti-hero set against the gritty, grimy underworld who wryly waxes poetic via internal monologue.
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The Max Payne series has always been about contradiction. Platform: Xbox 360, Playstation 3, Windows PCĪuteurs Attached: The Houser Bros.